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Games / Season One / Zipper
OverviewSeason One

Zipper

Strategy / PuzzleCrank: optionalSeason One (included)
Zipper
official Catalog screenshot1 · official Catalog screenshot
official Catalog screenshot1 · official Catalog screenshot
Overview. Not yet reviewed. No score. Checked 12 Oct 2026. Built from official and press sources.

What it is

Zipper is a turn-based tactics puzzle that the store page says "recalls 8-bit isometric classics on the ZX Spectrum and MSX". You're "a ridiculously swift swordsman" taking revenge on a castle full of enemies. You can dash any distance in a straight line and cut down everyone you pass, but every move costs health, and after each move the surviving enemies get the same number of steps to come for you. Winding the crank previews where foes will end up before you commit. Ars calls it "the most visually arresting ode" to Akira Kurosawa it has seen in a 2D game. It has an online leaderboard.

It's by Bennett Foddy (QWOP, Getting Over It), and it unlocked in Week 4 of Season One alongside HYPER METEOR, free with the console. Crank use is optional, and the content note mentions "a mild amount of pixelated violence and bloodshed".

Who made it

What others are saying

Callout (?): No review yet. We haven't reviewed Zipper yet. This page is an overview built from official and press sources.

Sources

Checked 12 Oct 2026.

OverviewNo score
Overview

Not yet reviewed.

No score. This page is built from official and press sources.

On the card

A ridiculously swift swordsman storms a castle. Every dash lets the enemies move too, so preview their response with the crank before you commit.